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DigitalElectronicsU1L3AtoDconverterDigital

Problem
 

 1. 


Since we learned how the digital electronics of the Board Game Counter worked by analyzing its sequential and combinational logic sections separately, we will construct and simulate the device the same way. We will begin with the combinational logic section.
      Using Multisim, enter the combinational logic section of the Board Game Counter shown below. For testing purposes connect three switches for the inputs A, B, and C
pr001-1.jpg                  Combinational Logic Section – Board Game Counter

a)      Start the simulation.

b)      Toggle the switches and complete the truth table shown below.


ABCL1L2L3L4L5L6L7
000       
001       
010       
011       
100       
101       
110       
111       

c)      Did the outputs for the inputs 001 thru 110 display what was expected? If they didn’t, check your circuit to make sure that it was built correctly. Make any necessary corrections and repeat steps (a) and (b).

d)      Did the outputs for the inputs 000 and 111 make sense? Does it matter?

Note:  Do this assignment on paper, you won’t be able to enter in all of the data into the given space on this problem.
 

 2. 


      Now that the combinational logic section is working (problem 1), let’s construct and simulate it the sequential logic section. Using Multisim, enter the sequential logic section of the Board Game Counter shown below. For the initial analysis, we will use a switch to generate the signal CLOCK

pr002-1.jpg                  Sequential Logic Section – Board Game Counter
a)      Start the simulation.

b)      Cycle the input CLOCK several times and record the value of the outputs A, B, and C in the table shown below.
CLOCK
A
B
C
Initial Values
0
0
1
1st Toggle
   
2nd Toggle
   
3rd Toggle
   
4th Toggle
   
5th Toggle
   
6st Toggle
   
7th Toggle
   

c)      Is the counter counting as expected (see below)? If not, check your circuit to make sure that it was built correctly. Make any necessary corrections and repeat steps (a) and (b).
pr002-2.jpg
d)      Modify the circuit by replacing the input switch with a CLOCK_VOLTAGE set to 5 volts, 50% duty cycle @ 50 Hz (see below). The CLOCK_VOLTAGE will continuously toggle the input, causing the output to repeatedly cycle through the count 001 to 110.
pr002-3.jpg                  Sequential Logic Section – Board Game Counter
a)      Start the simulation.
b)      Observe the outputs A, B, and C. They should be cycling through the following pattern: 
pr002-4.jpg
c)      Is the counter counting as expected? If not, check your circuit to make sure that it was built correctly. Make any necessary corrections and repeat steps (e) and (f).
Note:  Do this assignment on paper, you won’t be able to enter in all of the data into the given space on this problem.
 

 3. 


      Finally, let’s connect the combinational and sequential logic sections together to complete the Board Game Counter.

a)      Using the combinational logic and sequential logic sections created in problems 1 and 2, enter the circuit shown below into Multisim.
pr003-1.jpg            Combinational & Sequential Logic Section – Board Game Counter
b)      Start the simulation.
c)      Observe the outputs
L1, L2, L3, L4, L5, L6, and L7. They should be cycling through the following pattern: 
pr003-2.jpg       pr003-3.jpg       pr003-4.jpg       pr003-5.jpg       pr003-6.jpg       pr003-7.jpg

d)      Are the outputs working as expected? If they are not, check your circuit to make sure that it was built correctly. Make any necessary corrections and repeat steps (b) and (c).
 



 
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