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DigitalElectronicsU1L2AtoDinMultisim

Problem
 

 1. 


Shown below is the analog section of the Board Game Counter. 
pr001-1.jpg

Analog Section – Board Game Counter
Unfortunately, there are two issues with simulating this circuit as shown. First, it is difficult to obtain accurate simulation results using the push button switch (S1). Additionally, the 100 mf capacitor (C1) causes the simulation to run too long. 

To fix these issues, we must make two simple changes to the circuit. First, replace the push button switch with an SPST switch. Change the 100
mf capacitor to 50 mf.  These changes are shown below. Also shown are the oscilloscope connections (highlighted).
      pr001-2.jpg

1.      Using the Circuit Design Software (CDS), enter the modified analog section of the Board Game Counter shown. 
2.      With the switch closed, start the simulation.
3.      Open the oscilloscope tool and adjust the scale of the timebase and channels so that the three signals are easy to see and measure (see below).
      pr001-3.jpg

4.      Restart the simulation.
5.      After the first few square waves are observed on the output signal, open the switch. Let the simulation run until the output signal stops oscillating. When the oscillation stops, stop the simulation. This may take a few minutes.
6.      Adjust the oscilloscope to display the first square wave of the output signal. Using the oscilloscope’s markers, measure the period of this signal. Use this data to calculate the frequency. Record your result in the table.
     
Signal
Period
Frequency
First Square Wave
15.5ms
64.5Hz
Middle Square Wave
27.5ms
36.4Hz
Last Square Wave
51.6ms
19.4Hz

      Note: Period results will vary depending on the wave that an       individual considers to be the middle wave.  First and Last Wave results may vary slightly.

     
pr001-4.jpg

      Repeat step 6 for a signal in the middle of the simulation, approximately half way between the first and last square wave observed.
     
pr001-5.jpg

      Repeat step (6) for the last square wave observed prior to the oscillation             stop point.

     
pr001-6.jpg


Answer the following questions and email them to me.

1.      When you press the push button of the Board Game Counter, the 555 Timer oscillates at approximately 65 Hz. It you want the oscillation to start at 100Hz, what value would you apply to C2?


2.      The values of R8 & C1 determine the time from when the push button is released to when the oscillation stops. If you wanted to lengthen this time period, what changes would you make to one or both of these components? Explain.
 



 
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